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clearer when you can move your head to see different parts.
There is no real reason nude naked for this phenomenon. Lanier offers nude naked one explanation:
In order to see, you have nude naked to move your head. Your head is not a passive camera
mount, like a tripod or something holding your eyes up. Your head is
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like a spy submarine:
it'
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s always bobbing and looking around, performing a million little experiments a second,
lining things up in the environment. Creating your world. That level of interactivity is
essential to the most basic seeing. As you turn on the head-tracking nude naked feature in the
Head-Mounted Display [the feature that allows you to effect where you're looking] there's a
subjective increase in the resolution of the display. A very clear demonstration of the power
of interactivity in the lowest level of perception.''
And a very clear demonstration of the relationship nude naked of human perception to the nude naked outside
world, casting further doubt on the existence nude naked of any objective physical reality. In Cyberia at
least, reality is directly dependent on our ability to actively nude naked participate in its creation.
Designer reality must be
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interactive rather than nude naked passive. The nude naked user must be part of the nude naked iterative
equation. Just as Craig Neidorf was most fascinated by the parts of his Adventure video game
that were not in the instructions, nude naked cyberians need to see themselves as the source of their own
experience.

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